AI Insights · Timothy · April 2024
Top 5 2D Anime Games Performance in Middle East Q1 2024
Discover the performance trends of the top 5 2D anime games in the Middle East for Q1 2024, including downloads, revenue, and active user data.
The first quarter of 2024 has revealed intriguing trends for the top 5 2D anime games in the Middle East, combining data from both iOS and Android platforms. Here’s a closer look at how each game performed in terms of weekly downloads, revenue, and active users.
Hero Wars: Alliance RPG from Nexters Global LTD saw significant fluctuations. Weekly revenue peaked at around $61K in the week of February 26, ending the quarter with a high of $69.8K in the final week of March. Weekly downloads started strong, with 26K in late January, but saw a decline to 11K by the end of the quarter. Active users followed a similar pattern, peaking at 64K in early February before tapering off to 52K by the end of March.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced notable peaks and troughs. Weekly revenue hit its highest at $32K in the week of February 19, while downloads spiked to 8K in the first week of January but fell to 4.3K by the end of March. Active users remained relatively stable, fluctuating between 21K and 27K throughout the quarter.
AFK Arena from Lilith Games had a more modest performance. Weekly revenue ranged from $6.7K to $12.8K, with a slight peak in early January. Downloads were consistently low, hovering around 300 each week. Active users also showed a consistent trend, staying around 2.5K to 3.2K throughout the quarter.
Mobile Legends: Adventure by Shanghai Moonton Technology Co., Ltd. saw a steady increase in weekly revenue, culminating in approximately $11.8K in the final week of March. Downloads were varied, peaking at 1.4K in mid-March. Active users remained robust, with a notable peak at 10K in the last week of March.
Finally, Epic Seven by Smilegate Holdings, Inc. exhibited moderate performance. Weekly revenue varied, peaking at $8.6K in early February. Downloads were low, peaking at 1.1K in mid-February. Active users fluctuated slightly but remained around 2.5K to 3.5K across the quarter.
For more detailed insights and data, visit Sensor Tower.